Currency is enslavement? Strange, because I thought you could exchange it for good and services slaves didn't have. Nowadays with a standard household purchasing power you can buy a lot of good and services. Let's back…
If you say so, you don't know anything about macroeconomics, and John Maynard Keynes' thrift paradox. Money MUST BE printed, because players that use it (people and businesses) _GROW_ over time! Did you heard that…
Basic income is dangerous for the society. The basic human being is, unfortunately, almost like an animal, he likes to sleep, eat, do nothing: you have to give him/her a "bone", a prize, to make him/her doing things.…
That's very interesting. With shared nothing in this topic you mean that HHVM has a pool of N threads, and each thread runs PHP code sharing nothing with other threads, so reducing the threads-locking to 0, right?
Or maybe THEY don't know any better way to optimize/use C++ instead of switching to Java
really? this stupid question on Hacker News? O_O of course the bytes surplus derives from the fact that the image is a raster bitmap, while the game program DRAWS the bitmap, just like the difference between rasterizers…
Currency is enslavement? Strange, because I thought you could exchange it for good and services slaves didn't have. Nowadays with a standard household purchasing power you can buy a lot of good and services. Let's back…
If you say so, you don't know anything about macroeconomics, and John Maynard Keynes' thrift paradox. Money MUST BE printed, because players that use it (people and businesses) _GROW_ over time! Did you heard that…
Basic income is dangerous for the society. The basic human being is, unfortunately, almost like an animal, he likes to sleep, eat, do nothing: you have to give him/her a "bone", a prize, to make him/her doing things.…
That's very interesting. With shared nothing in this topic you mean that HHVM has a pool of N threads, and each thread runs PHP code sharing nothing with other threads, so reducing the threads-locking to 0, right?
Or maybe THEY don't know any better way to optimize/use C++ instead of switching to Java
really? this stupid question on Hacker News? O_O of course the bytes surplus derives from the fact that the image is a raster bitmap, while the game program DRAWS the bitmap, just like the difference between rasterizers…