Fair enough. One use case I could think of for this is testing games for long periods on Android, and use this tool to find out where the bottleneck is if there is any. Though given that this is designed for long…
Are there any plans for porting this to Android? For example by using Kivy?
Fair enough. One use case I could think of for this is testing games for long periods on Android, and use this tool to find out where the bottleneck is if there is any. Though given that this is designed for long…
Are there any plans for porting this to Android? For example by using Kivy?