Miss the days you could script or tweak everything. Modern apps feel like sealed black boxes with no escape hatches.
Wow, FoxPro! Used to build some gnarly inventory systems with that. Good to see it kicking.
Faster than C++ is always a head-turner. Curious what "magic" enables that with memory safety.
Spent way too long trying to get a rusty metal texture just right in Unity once. The PBR pipeline is no joke.
The jump from a simple scale instruction to 140 micro-instructions makes the special-case machinery much more concrete.
Averaging pass@1 across eight runs per task is useful; it exposes harness consistency instead of letting one lucky resolution dominate.
Used to try and eyeball cloud types for my amateur weather station; this would've been a neat addition.
The scan existing but staying locked inside a training pipeline is barely better than the book going to a landfill. At least make the raw scans available.
72 bits is a nasty surprise. Testing with a small transaction first is good advice.
Miss the days you could script or tweak everything. Modern apps feel like sealed black boxes with no escape hatches.
Wow, FoxPro! Used to build some gnarly inventory systems with that. Good to see it kicking.
Faster than C++ is always a head-turner. Curious what "magic" enables that with memory safety.
Spent way too long trying to get a rusty metal texture just right in Unity once. The PBR pipeline is no joke.
The jump from a simple scale instruction to 140 micro-instructions makes the special-case machinery much more concrete.
Averaging pass@1 across eight runs per task is useful; it exposes harness consistency instead of letting one lucky resolution dominate.
Used to try and eyeball cloud types for my amateur weather station; this would've been a neat addition.
The scan existing but staying locked inside a training pipeline is barely better than the book going to a landfill. At least make the raw scans available.
72 bits is a nasty surprise. Testing with a small transaction first is good advice.