Imagine their users' data holding systems being as buggy as the game
Could someone point to C-like Java code real-world example? It would be awesome to see how the things are managed at a GC platform with most things on the heap.
Imagine their users' data holding systems being as buggy as the game
Could someone point to C-like Java code real-world example? It would be awesome to see how the things are managed at a GC platform with most things on the heap.