Yes, I write fairly boring applications. But the point is that C is mostly cross-platform for those boring applications, whereas the the "cross-platformness" of CSS and SQL fall apart for even the simplest of tasks.
Rust has compile-time warnings for when you don't use the result of a function whose return type is marked as #[must_use]. You can easily silence such a warning by writing `let _ = f(...)`, though, but I don't think…
If I write a C program, especially with the appropriate compiler warnings enabled, or some filesystem code, there is a high chance that it will work across platforms with no further coding necessary. Anecdotally, the…
You say "merely", but minimizing fraud from buyers and sellers is a very difficult problem.
I'm guessing you can get pretty far by compiling the chunks into meshes at multiple levels of detail (2x2, 4x4, 8x8, etc.), each with the same (or similar) number of vertices.…
Yes, I write fairly boring applications. But the point is that C is mostly cross-platform for those boring applications, whereas the the "cross-platformness" of CSS and SQL fall apart for even the simplest of tasks.
Rust has compile-time warnings for when you don't use the result of a function whose return type is marked as #[must_use]. You can easily silence such a warning by writing `let _ = f(...)`, though, but I don't think…
If I write a C program, especially with the appropriate compiler warnings enabled, or some filesystem code, there is a high chance that it will work across platforms with no further coding necessary. Anecdotally, the…
You say "merely", but minimizing fraud from buyers and sellers is a very difficult problem.
I'm guessing you can get pretty far by compiling the chunks into meshes at multiple levels of detail (2x2, 4x4, 8x8, etc.), each with the same (or similar) number of vertices.…