I imagine, that unsolved foot sliding is considered as a genuine part of the genre, but personally I really enjoy fixed feet in gameplay very much.
"The physical modeling is promising but extremely compute intensive. " This is not true, at least for the makers of pianoteq. Their simulation runs fine on a raspberry 5 with 1 gb. btw. thanks for your perspective.
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of course, sry, I didn't read the descriptions. Thanks for clarification!
so an empty train does not show up?
you or the dog? In both cases: respect!
Audio normalizing seems to be quite hard for this kind of use. I tried this 20 yrs ago with parts of a (mouse-)pointer device, a rigid nylon strap around the chest and 8 cm of flexible length in between. Mouse pointer…
60.000.000 kg ÷ 1.000.000.000 user is about 60 gramms of co2 per user?
I imagine, that unsolved foot sliding is considered as a genuine part of the genre, but personally I really enjoy fixed feet in gameplay very much.
"The physical modeling is promising but extremely compute intensive. " This is not true, at least for the makers of pianoteq. Their simulation runs fine on a raspberry 5 with 1 gb. btw. thanks for your perspective.
[delayed]
[delayed]
of course, sry, I didn't read the descriptions. Thanks for clarification!
so an empty train does not show up?
you or the dog? In both cases: respect!
Audio normalizing seems to be quite hard for this kind of use. I tried this 20 yrs ago with parts of a (mouse-)pointer device, a rigid nylon strap around the chest and 8 cm of flexible length in between. Mouse pointer…
60.000.000 kg ÷ 1.000.000.000 user is about 60 gramms of co2 per user?