>what an object can visually communicate to a player about what is happening in a game. And yet somehow with superior visual fidelity, Andromeda looks worse than Mass Effect 1. 'Better' animation technology not always…
A few air units and zerglings to the biggest ground units in the game... Even the anti Broodwar fanboys can't get their hatred of it right.
The real reason it's coming back, is because some places SC1 is more popular than WOL. Play the two and you'll see the difference.
>the team ran into technical roadblocks The "technical roadblocks" were no easy way to monetize it as a map.
Those are NOT mods. Those are custom maps. >MedianXL is a mod. Desert Strike is a map.
>what an object can visually communicate to a player about what is happening in a game. And yet somehow with superior visual fidelity, Andromeda looks worse than Mass Effect 1. 'Better' animation technology not always…
A few air units and zerglings to the biggest ground units in the game... Even the anti Broodwar fanboys can't get their hatred of it right.
The real reason it's coming back, is because some places SC1 is more popular than WOL. Play the two and you'll see the difference.
>the team ran into technical roadblocks The "technical roadblocks" were no easy way to monetize it as a map.
Those are NOT mods. Those are custom maps. >MedianXL is a mod. Desert Strike is a map.