Ink isn't a programming language, it's a markup for scripts that branch a lot or have text substitution rules. The FFI means that if a project hits ink's limits, you can go beyond them. Despite being a markup, ink is…
That sounds amazing! Where would be a good place to start digging into chatbot tech? Specifically, I'm wondering how to dynamically rewrite scripted dialogue and it is a deceptively deep topic.
Apologies that I forgot this line for the example above: > Bremen is rivals with Lonelywood, Targos, and Termalaine. When you write it, you effectively get 3 pieces of metadata for 'free' without any extra code: >…
In inform7, you can do this: > A race is a kind of person. Dwarf, elf, and half-elf are kinds of race. > A town has numbers called friendliness, services, comfort, and population. Leadership relates a person to a town.…
Because ink is a type of markup language, using it to write narrative is very easy. You're writing the script for your game and ink will handle how parts of it connect to eachother. It is also very portable owing to…
Ink isn't a programming language, it's a markup for scripts that branch a lot or have text substitution rules. The FFI means that if a project hits ink's limits, you can go beyond them. Despite being a markup, ink is…
That sounds amazing! Where would be a good place to start digging into chatbot tech? Specifically, I'm wondering how to dynamically rewrite scripted dialogue and it is a deceptively deep topic.
Apologies that I forgot this line for the example above: > Bremen is rivals with Lonelywood, Targos, and Termalaine. When you write it, you effectively get 3 pieces of metadata for 'free' without any extra code: >…
In inform7, you can do this: > A race is a kind of person. Dwarf, elf, and half-elf are kinds of race. > A town has numbers called friendliness, services, comfort, and population. Leadership relates a person to a town.…
Because ink is a type of markup language, using it to write narrative is very easy. You're writing the script for your game and ink will handle how parts of it connect to eachother. It is also very portable owing to…