> something NVIDIA has struggled to keep up with (lagging behind AMD in async compute, switching compute/graphics pipelines has a non-zero cost) Someone who knows what he is talking about. Like Ben Thompson could write…
The keyword there was innovative, I'm sorry. Like imagine Portal, an innovative rendering game - now, is there something innovative that is going to be done with a raytracing feature like accelerated screen space…
> Is that why unreal engine deprecated ray tracing? Unreal Engine didn't deprecate ray tracing, they are using the same DirectX DXR APIs in a different place. But I think you already know that. > I bet you haven't…
> as to why AMD can't create a similar dedicated ray-tracing functionality in their chips? They do and it works well. > out how Meta and Google are doing this themselves. Meta and Google develop products everywhere all…
> something NVIDIA has struggled to keep up with (lagging behind AMD in async compute, switching compute/graphics pipelines has a non-zero cost) Someone who knows what he is talking about. Like Ben Thompson could write…
The keyword there was innovative, I'm sorry. Like imagine Portal, an innovative rendering game - now, is there something innovative that is going to be done with a raytracing feature like accelerated screen space…
> Is that why unreal engine deprecated ray tracing? Unreal Engine didn't deprecate ray tracing, they are using the same DirectX DXR APIs in a different place. But I think you already know that. > I bet you haven't…
> as to why AMD can't create a similar dedicated ray-tracing functionality in their chips? They do and it works well. > out how Meta and Google are doing this themselves. Meta and Google develop products everywhere all…