We wanted people to feel like they had a higher likelihood of winning than they actually did. It's the same reason slot machines always "almost" hit the jackpot. It's more addictive that way.
I made a wheel like this in a popular free to play game. Each section was equal in size but not in weight. We wanted to give the feeling that they could win big but not give so much currency that people would not spend…
We wanted people to feel like they had a higher likelihood of winning than they actually did. It's the same reason slot machines always "almost" hit the jackpot. It's more addictive that way.
I made a wheel like this in a popular free to play game. Each section was equal in size but not in weight. We wanted to give the feeling that they could win big but not give so much currency that people would not spend…