> - I found that using SVG or HTML for complex animations is way to slow. That's why moos.app uses a custom WEBGL renderer. Did you try Canvas2D? Also curious to what you used for the 2D rendering, did you do your own…
> - I found that using SVG or HTML for complex animations is way to slow. That's why moos.app uses a custom WEBGL renderer. Did you try Canvas2D? Also curious to what you used for the 2D rendering, did you do your own…