geneotech
- Karma
- 101
- Created
- June 25, 2023 (3y ago)
- Submissions
- 0
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GitHub: https://github.com/TeamHypersomnia/Hypersomnia I wrote a multiplayer shooter in C++ without a game engine (~170k LoC). The entire simulation is fully deterministic across Windows, Linux, MacOS and the Web built…
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GitHub: https://github.com/TeamHypersomnia/Hypersomnia - The netcode relies on full simulation determinism - this includes Box2D physics. I'm using standard floating-point calculations and rely on IEEE754 compliance. I…
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So just for fun, I wrote a complete multiplayer game in pure C++. I even wrote my own texture atlas packer, which is now used by Assassin's Creed, 2 scientific publications as well as a drone manufacturing company -…