We got nothing out of it but experience :P
Goo founder here, can confirm this, was acquired after bankruptcy. Nice to see it live on! (still looks exactly the same which is cool)
You are right Ben! The rendeder contains a bunch! (Still a subset of the engine like i said) Hail open source! :)
In the original old version there is a joystick for controlling the boat: labs.gooengine.com/pearl-boy/
"GooCreate's renderer is based upon ThreeJS". With that I thought you meant that our tool (Goo Create) was built on three.js which it is not. Yes a subset of a few files in the engine contains some code from other open…
Actually it's based on our own engine, Goo Engine, also open source: https://github.com/GooTechnologies/goojs But yeah, still essentially OpenGL in the browser :)
Very very true! We will do that. Thanks!
The engine is open source btw! https://github.com/GooTechnologies/goojs
Great feedback! Thanks!
Yes
darn! but yeah it's very old so might be broken on some systems :)
In the original version we made three years ago, you can also go swim under water (click symbol bottom right): http://labs.gooengine.com/pearl-boy/
Actually, this is the one we made three years ago: http://labs.gooengine.com/pearl-boy/ The one linked to was a quick remake in Create...
We made this almost three years ago, way before we had our tool and platform (Goo Create). I'm surprised it still runs :) The character uses more joints than some mobiles can handle (those with a vertex uniform limit of…
Major diff in output size. Also, the build times in unity webgl export are looong.
We got nothing out of it but experience :P
Goo founder here, can confirm this, was acquired after bankruptcy. Nice to see it live on! (still looks exactly the same which is cool)
You are right Ben! The rendeder contains a bunch! (Still a subset of the engine like i said) Hail open source! :)
In the original old version there is a joystick for controlling the boat: labs.gooengine.com/pearl-boy/
"GooCreate's renderer is based upon ThreeJS". With that I thought you meant that our tool (Goo Create) was built on three.js which it is not. Yes a subset of a few files in the engine contains some code from other open…
Actually it's based on our own engine, Goo Engine, also open source: https://github.com/GooTechnologies/goojs But yeah, still essentially OpenGL in the browser :)
Very very true! We will do that. Thanks!
The engine is open source btw! https://github.com/GooTechnologies/goojs
Great feedback! Thanks!
Yes
darn! but yeah it's very old so might be broken on some systems :)
In the original version we made three years ago, you can also go swim under water (click symbol bottom right): http://labs.gooengine.com/pearl-boy/
Actually, this is the one we made three years ago: http://labs.gooengine.com/pearl-boy/ The one linked to was a quick remake in Create...
We made this almost three years ago, way before we had our tool and platform (Goo Create). I'm surprised it still runs :) The character uses more joints than some mobiles can handle (those with a vertex uniform limit of…
Major diff in output size. Also, the build times in unity webgl export are looong.