About a year ago I took a look at rust, but I didn't particularily like it. It enforces a single approach to programming stuff (which sounds an awful lot like the golden hammer antipattern) and lacked essential tools -…
Well, I know for a fact that the Unreal Engine doesn't use STL. There used to be quite a large variance in the quality of any STL implementation and when you care about each single instruction that gets passed to the…
Pretty nice, although the library is a bit small for my tastes. No planes, no intersections... interesting, but I'd like to see a more complete feature set.
The DK1's resolution is way too low for reading large amounts of text, and I'm somewhat skeptical that the DK2 is good enough to be used as a monitor replacement. Different applications that place less emphasis on text…
This is exactly the difference between VR and AR. With VR you yourself become convinced that you are present in a virtual reality, while AR convinces you that the virtual has a presence in reality.
Graphics programming for VR is only slightly more difficult than normal. Some screenspace techniques don't work as well, and everything is done in a stereo pipeline. The Oculus also requires some distortion and…
This reminds me of another DIY digital camera project based around the raspberry pi camera module - http://robofun.ro/create/the-sprite-raspberrypi-camera/
About a year ago I took a look at rust, but I didn't particularily like it. It enforces a single approach to programming stuff (which sounds an awful lot like the golden hammer antipattern) and lacked essential tools -…
Well, I know for a fact that the Unreal Engine doesn't use STL. There used to be quite a large variance in the quality of any STL implementation and when you care about each single instruction that gets passed to the…
Pretty nice, although the library is a bit small for my tastes. No planes, no intersections... interesting, but I'd like to see a more complete feature set.
The DK1's resolution is way too low for reading large amounts of text, and I'm somewhat skeptical that the DK2 is good enough to be used as a monitor replacement. Different applications that place less emphasis on text…
This is exactly the difference between VR and AR. With VR you yourself become convinced that you are present in a virtual reality, while AR convinces you that the virtual has a presence in reality.
Graphics programming for VR is only slightly more difficult than normal. Some screenspace techniques don't work as well, and everything is done in a stereo pipeline. The Oculus also requires some distortion and…
This reminds me of another DIY digital camera project based around the raspberry pi camera module - http://robofun.ro/create/the-sprite-raspberrypi-camera/