https://m.youtube.com/watch?v=Sy6VMDXB2SQ
That private API appears to be usbmux which iTunes uses to create tunnels to the device: http://www.theiphonewiki.com/wiki/index.php?title=Usbmux
I've used it for a few iOS projects. It's strength is making multi-state things like buttons and automating different resolution images (i.e. Retina). The factories feature combined with "variables" makes it a powerful…
My guess is IE 9 doesn't supports the 'lighter' globalCompositeOperation on the canvas which is key to making the effect work. Without it I bet the lines look pretty dull.
That should really be in big red text in the docs considering it actually destroys bits. The api also seems inconsistent wrt net.Stream writes are encoded in ASCII but plain writable streams default to utf8:…
Could your instability be attributed to the fact that you might not be running the actual release version (or has been modified in some nefarious way)?
https://m.youtube.com/watch?v=Sy6VMDXB2SQ
That private API appears to be usbmux which iTunes uses to create tunnels to the device: http://www.theiphonewiki.com/wiki/index.php?title=Usbmux
I've used it for a few iOS projects. It's strength is making multi-state things like buttons and automating different resolution images (i.e. Retina). The factories feature combined with "variables" makes it a powerful…
My guess is IE 9 doesn't supports the 'lighter' globalCompositeOperation on the canvas which is key to making the effect work. Without it I bet the lines look pretty dull.
That should really be in big red text in the docs considering it actually destroys bits. The api also seems inconsistent wrt net.Stream writes are encoded in ASCII but plain writable streams default to utf8:…
Could your instability be attributed to the fact that you might not be running the actual release version (or has been modified in some nefarious way)?