grot
- Karma
- 167
- Created
- September 20, 2011 (14y ago)
- Submissions
- 0
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Here are my constraints - <16 hours time from start to finish - the game will be simple -- probably one mechanic, -- no physics beyond simple harmonic motion, -- 2d -- definitely not more complicated than "bubble…
- A crash course in prolog (howiprovedit.com)
annotated links to learning prolog.
- Naive Auction Theory: First-bid closed auctions (howiprovedit.com)
- Gamification is already here (howiprovedit.com)
- Learning as an Adversarial Game (howiprovedit.com)
- Reflections on Design, My first year as a software engineer (howiprovedit.com)
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In which Bertrand Russell advises a four hour work day.
- Donald Knuth on how he became good at math (webofstories.com)