\o/
Combatribes is also an amazing game. In so many ways, it was better and more complex than Final Fight. Aso, the same complexity, make you feel you don't much control at sometimes, well, same happens on Final Fight, but…
Really, that's an amazing project!! I've done something similar using the NES, although is not so well polished. I really like the debugger. Congrats! How do I get a signed copy of your book?
A list 25 top that doesn't have Battletoads, Devil May Cry or Ikaruga. Furthermore, lists Simpsons and Time Crisis as hard. They both together doesn't beat "Prehistoric Isle in 1930".
Agree
If it does pronounce that way in your language, it was just coincidence. By the way, NESticle was a great emulator back then. Wroted in assembly and used to run flawless on my 486!
Thanks. Sorry for the lack of documentation. The first version (Branch 0.1.x) was more focused as a proof of concept. Despite the examples, after some time I found several limitations. That lead to a branch…
THE DOCUMENTATION IS IN ANOTHER CASTLE!
Just to help you play, on: http://gutomaia.net/nodeNES/#example/scrolling/scrolling4.as... on line 82 change: CPX #$10 to CPX #$20 this will load 8 sprites instead of 4 and on lines 290-297 remove all 4 sprite lines,…
Thanks Vince
\o/
Combatribes is also an amazing game. In so many ways, it was better and more complex than Final Fight. Aso, the same complexity, make you feel you don't much control at sometimes, well, same happens on Final Fight, but…
Really, that's an amazing project!! I've done something similar using the NES, although is not so well polished. I really like the debugger. Congrats! How do I get a signed copy of your book?
A list 25 top that doesn't have Battletoads, Devil May Cry or Ikaruga. Furthermore, lists Simpsons and Time Crisis as hard. They both together doesn't beat "Prehistoric Isle in 1930".
Agree
If it does pronounce that way in your language, it was just coincidence. By the way, NESticle was a great emulator back then. Wroted in assembly and used to run flawless on my 486!
Thanks. Sorry for the lack of documentation. The first version (Branch 0.1.x) was more focused as a proof of concept. Despite the examples, after some time I found several limitations. That lead to a branch…
THE DOCUMENTATION IS IN ANOTHER CASTLE!
Just to help you play, on: http://gutomaia.net/nodeNES/#example/scrolling/scrolling4.as... on line 82 change: CPX #$10 to CPX #$20 this will load 8 sprites instead of 4 and on lines 290-297 remove all 4 sprite lines,…
Thanks Vince