I recently ran into an issue in a game where my team and I were storing hundreds of 160-byte config structures in memory. It blew up to over 86kb of data (which doesn't seem like much, but we're already pressed for…
I recently ran into an issue in a game where my team and I were storing hundreds of 160-byte config structures in memory. It blew up to over 86kb of data (which doesn't seem like much, but we're already pressed for…