why not use rust? do you want to bring all security vulnerabilities to the internet too? Man these c++ guys haven't learnt a thing from recent vuln facepalm
to be fair rust was completely different way early its start and changed dramatically for good when it dropped few things like gc and focused on borrow-checker/concurrency
The features of the C language were added with purpose. They were intended to solve a real problem and solve that problem they did. Simple arithmetic with promotion. Automatic register allocation with a portable…
Works with rust? no? NO THANKS!
Still writing in the undefined language, huh? Problem with unit-testing is that it's impossible to catch all possible bugs, especially the insecure buffer overflow and multithreading data races ones. Your only bet is to…
what exactly are the bottlenecks? Done some profiling or benchmarks across your codebase? You say blocking node thread and how exactly are you using threads in node? Maybe resource contention is the actual blocking…
Rust or riot!
why not use rust? do you want to bring all security vulnerabilities to the internet too? Man these c++ guys haven't learnt a thing from recent vuln facepalm
to be fair rust was completely different way early its start and changed dramatically for good when it dropped few things like gc and focused on borrow-checker/concurrency
The features of the C language were added with purpose. They were intended to solve a real problem and solve that problem they did. Simple arithmetic with promotion. Automatic register allocation with a portable…
The features of the C language were added with purpose. They were intended to solve a real problem and solve that problem they did. Simple arithmetic with promotion. Automatic register allocation with a portable…
Works with rust? no? NO THANKS!
Still writing in the undefined language, huh? Problem with unit-testing is that it's impossible to catch all possible bugs, especially the insecure buffer overflow and multithreading data races ones. Your only bet is to…
what exactly are the bottlenecks? Done some profiling or benchmarks across your codebase? You say blocking node thread and how exactly are you using threads in node? Maybe resource contention is the actual blocking…
Rust or riot!