hcs

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  1. CD Extended Graphics (extended.graphics)
  2. Perlin Noise revisited, part 4 (blog.kenperlin.com)
  3. I've been trying to design a puzzle where a player tries to figure out the rules of a puzzle and specifies them in some formal way, and from that the game can show counterexamples. In this prototype the rule…

  4. This was a touch/mouse driven puzzle game prototype, I liked the idea of the shape of the puzzle pieces representing the stack effect. Other approaches I tried: Have the player deal and stack cards (to avoid auto-layout…

  5. This was my entry for a Metroidvania Month game jam last year. I like how Metroidvanias make you rethink movement as the game goes on, and since I didn't want to design combat I focused on that. But I didn't want the…

  6. Questions About .org (blog.mozilla.org)
  7. List of dreams (en.wikipedia.org)