I fully agree. In my personal project, I ended up using the STL to get off the ground, but in the end I replaced pretty much everything with custom-written code. Once you get rid of the STL, compile times get so much…
it’s called shield tracker and is available here: https://bleep.toys/stracker
I have come to the same conclusion for a tracker that I am working on that is targeting the steam deck. I designed an instruction set that is reasonably convenient to input via the gamepad controllers. Instead of…
I fully agree. In my personal project, I ended up using the STL to get off the ground, but in the end I replaced pretty much everything with custom-written code. Once you get rid of the STL, compile times get so much…
it’s called shield tracker and is available here: https://bleep.toys/stracker
I have come to the same conclusion for a tracker that I am working on that is targeting the steam deck. I designed an instruction set that is reasonably convenient to input via the gamepad controllers. Instead of…