C++ does look similar to Java, but it's really not. Preprocessor magic + template magic + linking magic means pain. I will admit to not having tried devc++ or visualc. I would imagine that visualc might be able to solve…
I don't use emacs, but yes, yes, no idea, yes, yes, it's not a button it's a keystroke. Of course that last one was also tied to lisp.
To write a good C++ IDE, you need to deal with macros, C++'s obscene syntax (There are what- four complete C++ parsers?), and you need to parse all sorts of Makefiles, or else no existing projects will work.
That's how games work today, combined with a bunch of prediction and conflict resolution. Unfortunately, it sounds like their architecture fundamentally prevents this- all the rendering is going to happen server side.…
C++ does look similar to Java, but it's really not. Preprocessor magic + template magic + linking magic means pain. I will admit to not having tried devc++ or visualc. I would imagine that visualc might be able to solve…
I don't use emacs, but yes, yes, no idea, yes, yes, it's not a button it's a keystroke. Of course that last one was also tied to lisp.
To write a good C++ IDE, you need to deal with macros, C++'s obscene syntax (There are what- four complete C++ parsers?), and you need to parse all sorts of Makefiles, or else no existing projects will work.
That's how games work today, combined with a bunch of prediction and conflict resolution. Unfortunately, it sounds like their architecture fundamentally prevents this- all the rendering is going to happen server side.…