In case of a communication gap; The word 'topology' has a more domain specific meaning in animation and rigging compared to the mathematical one. It's used to mean that the placement of the lower level components -…
But there is a technical barrier, which stems from what the 'instancing' actually is on the technical level; uploading only one copy of the geometry to the GPU, and rendering it in multiple places, which you can't do if…
You're correct in saying there's no real difference between objects and collections, but there is a meaningful distinction between mesh data and objects, in the object just being a container for the mesh. The modifiers,…
By rasterizing the SDF in the shader, are you referring to slicing multiple planes through the volume and sampling the function in the shader (as described in…
In case of a communication gap; The word 'topology' has a more domain specific meaning in animation and rigging compared to the mathematical one. It's used to mean that the placement of the lower level components -…
But there is a technical barrier, which stems from what the 'instancing' actually is on the technical level; uploading only one copy of the geometry to the GPU, and rendering it in multiple places, which you can't do if…
You're correct in saying there's no real difference between objects and collections, but there is a meaningful distinction between mesh data and objects, in the object just being a container for the mesh. The modifiers,…
By rasterizing the SDF in the shader, are you referring to slicing multiple planes through the volume and sampling the function in the shader (as described in…