I played the game since release in 2016 and when OWL was announced it all felt a bit... forced. There were huge org buy-in fees (in double-digit millions) for even fielding a team, completely unheard of for an esports…
I played the game since release in 2016 and when OWL was announced it all felt a bit... forced. There were huge org buy-in fees (in double-digit millions) for even fielding a team, completely unheard of for an esports…