huntergemmer
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Creator here. I built ChartGPU because I kept hitting the same wall: charting libraries that claim to be "fast" but choke past 100K data points. The core insight: Canvas2D is fundamentally CPU-bound. Even WebGL chart…
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Hi HN, I built ChartGPU because existing webgpu libraries are paid-for libraries like Scichart. F that. Keep it, I'll just build my own and make it open source :) The problem: I needed to visualize 1M+ data points for…