flash drive
Yes, absolutely true. vs08 was their last fast ide.
Yeah, I know about ppm but I didn't know about .obj files. That's great. And sdl is a good crossplatform choice because linux doesn't have similar to win api GDI. Thanks for the links.
yes. It seems like that is what I looking for, thanks.
Let's just say that I want to create text file with 3d coordinates of an object (cube or sphere), and my software renderer shoould read this file and display it on the screen. And I can zoom in/out, change coordinates…
Seems like some chapters on perspectives is what I need. But I guess I have to buy a book about 3d math for game development.
yeah, I heard about this site. But I need a book about software 3d rendering. I want to build something very simple but without any apis and libraries such as opengl or directx. And Real-Time Rendering 4th chapter is…
Could someone suggest a good book/article(s) about 3d software rendering from scratch. I want to use just plain WIN API or SDL to make let's say a 3d rendered cube. Is "Computer Graphics: Principles and Practice" 2nd…
As for "Stop Teaching C" video one should also consider this book https://www.amazon.com/Accelerated-C-Practical-Programming-E... Alas, it is c++03. On the other hand it's relatively thin and it begins with the standard…
open.kattis.com is quite good. compiles with -std=gnu++11
flash drive
Yes, absolutely true. vs08 was their last fast ide.
Yeah, I know about ppm but I didn't know about .obj files. That's great. And sdl is a good crossplatform choice because linux doesn't have similar to win api GDI. Thanks for the links.
yes. It seems like that is what I looking for, thanks.
Let's just say that I want to create text file with 3d coordinates of an object (cube or sphere), and my software renderer shoould read this file and display it on the screen. And I can zoom in/out, change coordinates…
Seems like some chapters on perspectives is what I need. But I guess I have to buy a book about 3d math for game development.
yeah, I heard about this site. But I need a book about software 3d rendering. I want to build something very simple but without any apis and libraries such as opengl or directx. And Real-Time Rendering 4th chapter is…
Could someone suggest a good book/article(s) about 3d software rendering from scratch. I want to use just plain WIN API or SDL to make let's say a 3d rendered cube. Is "Computer Graphics: Principles and Practice" 2nd…
As for "Stop Teaching C" video one should also consider this book https://www.amazon.com/Accelerated-C-Practical-Programming-E... Alas, it is c++03. On the other hand it's relatively thin and it begins with the standard…
open.kattis.com is quite good. compiles with -std=gnu++11