> Sadly there's (seemingly) no way to interview people for this ability In a recent interview, I spent 45 minutes pairing with a current employee. Our goal was to take a (contrived) piece of legacy code, clean it up,…
http://gameprogrammingpatterns.com/ An example-driven guide to design patterns used in Games. Some overlap in to more general design patterns, but it provides especially tangible examples for those, too.
If I'm typing a URL out, I'll generally remember the name of the product but not the actual .xxx, so I'll assume .com. But I imagine Vine doesn't really drive much of its interaction through people typing out the URL.…
> Sadly there's (seemingly) no way to interview people for this ability In a recent interview, I spent 45 minutes pairing with a current employee. Our goal was to take a (contrived) piece of legacy code, clean it up,…
http://gameprogrammingpatterns.com/ An example-driven guide to design patterns used in Games. Some overlap in to more general design patterns, but it provides especially tangible examples for those, too.
If I'm typing a URL out, I'll generally remember the name of the product but not the actual .xxx, so I'll assume .com. But I imagine Vine doesn't really drive much of its interaction through people typing out the URL.…