icexuick
No user record in our sample, but icexuick has activity below (stories or comments). Likely we have partial data — the full bulk-load will fill profiles in.
No user record in our sample, but icexuick has activity below (stories or comments). Likely we have partial data — the full bulk-load will fill profiles in.
Guessing this would be: Good Transport mechanics? BAR is working on this.
BAR offers some 'hold the fort' maps, where there is a strong/fortifiable area and then the 'outskirts'. These are catered to offer great gameplay for battles against Raptors (previously known as 'chickens') and…
The voice on the website is a full real person. He's a professional voice actor that goes by the name of "Razkharn". Awesome guy.
Correct. We recently even saw that a tactical nuke dropped from a bomber, created a blast-wave that pushed 19 flash-tanks so much their got a temporary 300% movement speed (if they weren't flying/crashing/exploding).…
I love the fact that Zero-K has such a large group of people really enjoying it. It's both proof that a spring-engine game nowadays still can work/be played very well, and also that gameplay is what matters most. For me…
All this is in BAR. We've seen some mid-air collisions of aircraft with artillery or tactical nukes :).
We're working on new GL rendering for units, which is a huge part of slowdowns in FPS mid-late game. In testing environments we can see over 3-10x better performance on rendering. We rarely see simulation slowdowns…
also nice piece of history + some explaination why someone playing FAF likes BAR so much. https://www.youtube.com/watch?v=_WdYAV-11Fs
This is already a default option in the game. And also, this is what we'd like to expand upon, f.e. in the coop-campaign. Each player working together as one is quite the experience and different from each building…
Yes, i agree. But besides that, also the planetary maps where an awesome idea, but for me is just very bad in practice. Also performance was problematic from the first launch. Though improved a lot, still not where i'd…
Awesome to hear and something you will see improve, practically every day. Enjoy!
Roughly 8.000 commits from 39 contributors since the end of 2018 when development of BAR really (re)started.