Elder Scrolls...(Retro) maybe you missed it: https://www.youtube.com/watch?v=oiI0PR2F7o4 cos...everyone seems still 'unreal busy'...or mentioning doom (3) ^^
Hi, i just have 2 questions. Are your machines priorizing Space over Processing ? In terms to save a few bytes, cos "Rendering" (for example) is done by the clients machine as an example? Or have i missunderstood…
Elder Scrolls...(Retro) maybe you missed it: https://www.youtube.com/watch?v=oiI0PR2F7o4 cos...everyone seems still 'unreal busy'...or mentioning doom (3) ^^
Hi, i just have 2 questions. Are your machines priorizing Space over Processing ? In terms to save a few bytes, cos "Rendering" (for example) is done by the clients machine as an example? Or have i missunderstood…