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- How (Not) to Make a Game Sequel (ruoyusun.com)
- Modern Operating System and Vertical Space Efficiency (ruoyusun.com)
- Using Zig as cross-platform C toolchain (ruoyusun.com)
- Game Programming Anti Patterns (ruoyusun.com)
- Lua Game Development and Type Safety (ruoyusun.com)
- Beginner's Guide to Making a Multiplayer Game (ruoyusun.com)
- Game Networking Demystified, Part III: Lockstep (ruoyusun.com)
- Game Networking Demystified, Part II: Deterministic (ruoyusun.com)
- Game Networking Demystified, Part I: State vs. Input (ruoyusun.com)
- C#: 6 Years Later (ruoyusun.com)
- What I've Learnt After Making My First Hobby Game (ruoyusun.com)
- Developer's (Game) Music Making Guide (ruoyusun.com)
- Venture Capital and Tech Background (ruoyusun.com)
- Do Product Managers Need to Know How to Code? (ruoyusun.com)
- I Don't Control Every Bit of My Product and That's OK (ruoyusun.com)
- Passive Open Source (ruoyusun.com)
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As a tech cofounder of a startup, as the team expands, I suddenly realize that I now spend less than half day on coding. And more time on recruiting, writing guidelines and documents, having 1-1 with developers,…
- Early-bird Dividend (ruoyusun.com)
- What D3.js is Not (ruoyusun.com)