It's reference-counted at the boundaries. See https://github.com/Z3Prover/z3/blob/daf2506b6002149d531cb6c9...
I'm not sure I understand your argument. Z3's API is canonically C. There's a C++ wrapper that works pretty well. I don't have experience with the Rust wrapper, but I'd imagine that works pretty well too.
The Steam Link was ARM-based.
"first-class support for returning errors and propagating them" certainly sounds like exceptions! In fact, the compiler can even emit special tables that let the runtime completely skip over stack frames that don't need…
I have already clicked the all-caps button
this happens with eg licensed music or product tie-ins or whatever, and the game just stops being sold
as a developer my first priority is whether the software works, not whether it is fast or easy to develop
MOOs (based on LambdaMOO at least) had various write permission levels, including builder (you can make new instances of existing things like rooms or objects and give them descriptions) and programmer (you can make new…
It's reference-counted at the boundaries. See https://github.com/Z3Prover/z3/blob/daf2506b6002149d531cb6c9...
I'm not sure I understand your argument. Z3's API is canonically C. There's a C++ wrapper that works pretty well. I don't have experience with the Rust wrapper, but I'd imagine that works pretty well too.
The Steam Link was ARM-based.
"first-class support for returning errors and propagating them" certainly sounds like exceptions! In fact, the compiler can even emit special tables that let the runtime completely skip over stack frames that don't need…
I have already clicked the all-caps button
this happens with eg licensed music or product tie-ins or whatever, and the game just stops being sold
as a developer my first priority is whether the software works, not whether it is fast or easy to develop
MOOs (based on LambdaMOO at least) had various write permission levels, including builder (you can make new instances of existing things like rooms or objects and give them descriptions) and programmer (you can make new…