NEAR doesn't look like a good choice if someone wants to create "The most expensive implementation of Game of Life (Probably the slowest too!)" :D NEAR is perfect to run a high performance simulation, there is an…
NEAR doesn't look like a good choice if someone wants to create "The most expensive implementation of Game of Life (Probably the slowest too!)" :D NEAR is perfect to run a high performance simulation, there is an…