I don't think the same teams are working on video decoding and VR browsing.
That's a software implementation though. These new cards have actual hardware specifically for that.
When do you get in though?
It might introduce temporal artifacts, which would not be seen in stills.
Does this support Objective-C++? If not, do you have any plans to implement support for it?
In deferred rendering the cost of lighting is still dependent on the number of lights. In forward rendering it is dependent on both the number of lights as well as the scene geometry. You can apply various additional…
You're not really being fair here. You could just as well distribute all needed dll's with the app. In fact, that's pretty much what Electron does.
> And C# is no slower than D. I very much doubt that. Do you have anything to back up that statement?
How would WebAssembly ever do that?
Vægtafgift is not a thing anymore, there is only ejerafgift now.
Your CPU has 4 cores, but 8 threads due to Hyper-threading. It's quite normal that not all programs will benefit from the additional threads. It would be interesting to see how the compiler performs on more physical…
Scratchapixel has a lesson on it [1] which takes the same approach. [1]: https://www.scratchapixel.com/lessons/3d-basic-rendering/ray...
Yes, but on the other hand rasterization is implemented in hardware on GPUs which gives it a great performance advantage. Also, sorting before rasterizing allows most triangles to be discarded before any fragments are…
> raytracing an image takes much longer than the polygon-based rendering done by most game engines. Minor nitpick, but it has nothing to do with the fact that it renders polygons. Ray tracing can also render polygons.…
That's not going to work for e.g. a table that is part of your content.
I can't remember if threading support is in yet, but it should be possible. The downside is that it will be a rather hefty binary the user has to download.
Indeed, the article does not represent the 2016 sales at all. Tesla sold 176 cars in 2016 in Denmark and 2738 in 2015 [0]. While there is definitely a drop, the sales of 2015 were probably also boosted by the fact that…
What do you mean by "considering these workloads"? It sounds like a fairly light workload.
Mendeley. Not the nicest UX, but it syncs, has tags relevant for academic papers and can export everything as a bibtex file.
VW's newer interfaces are also quite lag-free. But then again, it is the same concern as Audi, so I guess it makes sense.
Yes, people are quite aware of that, and if you check the comments you'll see points made against it. Also, ? is very much language level.
Well, they did, in a very non-buzzwordy manner.
I asked you to provide a single example as proof and you have not done so. There is no pissing contest in asking you to provide a tiny bit of proof for your statements.
You didn't answer my question :)
When have they broken stuff post 1.0?
I don't think the same teams are working on video decoding and VR browsing.
That's a software implementation though. These new cards have actual hardware specifically for that.
When do you get in though?
It might introduce temporal artifacts, which would not be seen in stills.
Does this support Objective-C++? If not, do you have any plans to implement support for it?
In deferred rendering the cost of lighting is still dependent on the number of lights. In forward rendering it is dependent on both the number of lights as well as the scene geometry. You can apply various additional…
You're not really being fair here. You could just as well distribute all needed dll's with the app. In fact, that's pretty much what Electron does.
> And C# is no slower than D. I very much doubt that. Do you have anything to back up that statement?
How would WebAssembly ever do that?
Vægtafgift is not a thing anymore, there is only ejerafgift now.
Your CPU has 4 cores, but 8 threads due to Hyper-threading. It's quite normal that not all programs will benefit from the additional threads. It would be interesting to see how the compiler performs on more physical…
Scratchapixel has a lesson on it [1] which takes the same approach. [1]: https://www.scratchapixel.com/lessons/3d-basic-rendering/ray...
Yes, but on the other hand rasterization is implemented in hardware on GPUs which gives it a great performance advantage. Also, sorting before rasterizing allows most triangles to be discarded before any fragments are…
> raytracing an image takes much longer than the polygon-based rendering done by most game engines. Minor nitpick, but it has nothing to do with the fact that it renders polygons. Ray tracing can also render polygons.…
That's not going to work for e.g. a table that is part of your content.
I can't remember if threading support is in yet, but it should be possible. The downside is that it will be a rather hefty binary the user has to download.
Indeed, the article does not represent the 2016 sales at all. Tesla sold 176 cars in 2016 in Denmark and 2738 in 2015 [0]. While there is definitely a drop, the sales of 2015 were probably also boosted by the fact that…
What do you mean by "considering these workloads"? It sounds like a fairly light workload.
Mendeley. Not the nicest UX, but it syncs, has tags relevant for academic papers and can export everything as a bibtex file.
VW's newer interfaces are also quite lag-free. But then again, it is the same concern as Audi, so I guess it makes sense.
Yes, people are quite aware of that, and if you check the comments you'll see points made against it. Also, ? is very much language level.
Well, they did, in a very non-buzzwordy manner.
I asked you to provide a single example as proof and you have not done so. There is no pissing contest in asking you to provide a tiny bit of proof for your statements.
You didn't answer my question :)
When have they broken stuff post 1.0?