> but in C, you pretty much always want the tag We aren't discussing unions in memory layout, but in type systems. This also clearly indicates you aren't qualified for this discussion.
When A and B are disjoint, you don't need the tag unless you for some reason you require that `Maybe<Maybe<T>> != Maybe<T>` holds true and don't like the collapsing semantics of unions where `Maybe<Maybe<T>> ==…
Great write up! Cluster autoscaler is honestly garbage. I'd recommend you use Karpenter which is now managed in most cloud providers.
Why would you want segmented stacks, cgo FFI overhead, goroutines, & asynchronous preemption for a game engine? Odin is better suited than Go is for this type of software. Almost any programming language would have been…
Agreed. If only let-else let you match the error cases and it could have been useful for the Result type.
> but in C, you pretty much always want the tag We aren't discussing unions in memory layout, but in type systems. This also clearly indicates you aren't qualified for this discussion.
When A and B are disjoint, you don't need the tag unless you for some reason you require that `Maybe<Maybe<T>> != Maybe<T>` holds true and don't like the collapsing semantics of unions where `Maybe<Maybe<T>> ==…
Great write up! Cluster autoscaler is honestly garbage. I'd recommend you use Karpenter which is now managed in most cloud providers.
Why would you want segmented stacks, cgo FFI overhead, goroutines, & asynchronous preemption for a game engine? Odin is better suited than Go is for this type of software. Almost any programming language would have been…
Agreed. If only let-else let you match the error cases and it could have been useful for the Result type.