> Seems like properly written downstream code would deadlock if given an IO implementation that does not support concurrency. No, it would fail with error.ConcurrencyUnavailable. See example 10 from TFA. More to the…
I started playing Bracket City after it was featured on HN, and when I learned about the build-your-own feature (through playing the game, as it happened) I built one and shared it with my family. It was a lot of fun!…
> Seems like properly written downstream code would deadlock if given an IO implementation that does not support concurrency. No, it would fail with error.ConcurrencyUnavailable. See example 10 from TFA. More to the…
I started playing Bracket City after it was featured on HN, and when I learned about the build-your-own feature (through playing the game, as it happened) I built one and shared it with my family. It was a lot of fun!…