Being pedantic, the modern engines that you're talking about don't run at 20,000 RPM either, they are limited to 15,000 RPM and I believe they basically never actually reach that limit, usually topping out at…
The post says "We are conducting a complete post mortem of the processes and practices we followed during this incident. " So I don't think they are claiming this is a post mortem.
Yes, the goal is that it should be usable in production as well. The limitation it will probably have compared to ELK/Splunk is that since there's only a single recipient node and it uses SQLite for storage, the upper…
I think I know what you mean! It does feel like there's something missing in Splunk when it comes to analyzing issues. When there's a problem at work it's usually easy to see that something is wrong on a dashboard, but…
Interesting! I have it in the backlog that I want to support structured logging via JSON at some point. It's pretty far down the list right now though since I personally haven't used structured logging very much. I…
Glad you like it! Completely agree about the overkill-ness of ELK. I haven't had a chance to try Datadog yet but it looks great, the one complaint I've had with Splunk (or at least the way we use it at work) is that…
Currently it's not used in production anywhere, I mostly use it to view my own log files when I'm working on some hobby project locally, so I'm sure there are a few issues that would show up if it was used more heavily.…
I think it's a little bit beyond "half" baked, but I built a thing I call Logsuck last year: https://github.com/jackbister/logsuck The idea is to have a free Splunk alternative which you can set up with just one binary.…
I doubt it's what's being done in this case but an interesting take on this topic is "rollback netcode" which AFAIK was originally used for playing emulated arcade games over the internet. The idea is that the host…
I believe bfgx[0] is similar to what you're describing. It's been around since before the Vulkan/DX12/Metal era so the abstractions are more similar to OpenGL/DX11 where you don't have concepts like command buffers and…
There is a tool for visualizing node_modules dependencies here: https://npm.anvaka.com/#!/view/2d/webpack And yes, the dependency chains become absolutely insane for some projects.
You can use it for doing server side rendering of React or other JS framework components. I have a VERY rough repository[0] where I tested this out a while back. The way I did it was to export functions on the global…
If you are on iOS I can highly recommend using the Apollo app instead of the official app. It is better in basically every way.
I agree in principle that it's nice to be able to see the full conversations without clicking into a bunch of threads, but a problem that I have noticed when people use Mattermost is that they either forget or don't…
A scene graph and a "render graph"/Frame graph in Frostbite terminology are not the same. I would recommend checking out: http://www.gdcvault.com/play/1024656/Advanced-Graphics-Tech-... and…
Being pedantic, the modern engines that you're talking about don't run at 20,000 RPM either, they are limited to 15,000 RPM and I believe they basically never actually reach that limit, usually topping out at…
The post says "We are conducting a complete post mortem of the processes and practices we followed during this incident. " So I don't think they are claiming this is a post mortem.
Yes, the goal is that it should be usable in production as well. The limitation it will probably have compared to ELK/Splunk is that since there's only a single recipient node and it uses SQLite for storage, the upper…
I think I know what you mean! It does feel like there's something missing in Splunk when it comes to analyzing issues. When there's a problem at work it's usually easy to see that something is wrong on a dashboard, but…
Interesting! I have it in the backlog that I want to support structured logging via JSON at some point. It's pretty far down the list right now though since I personally haven't used structured logging very much. I…
Glad you like it! Completely agree about the overkill-ness of ELK. I haven't had a chance to try Datadog yet but it looks great, the one complaint I've had with Splunk (or at least the way we use it at work) is that…
Currently it's not used in production anywhere, I mostly use it to view my own log files when I'm working on some hobby project locally, so I'm sure there are a few issues that would show up if it was used more heavily.…
I think it's a little bit beyond "half" baked, but I built a thing I call Logsuck last year: https://github.com/jackbister/logsuck The idea is to have a free Splunk alternative which you can set up with just one binary.…
I doubt it's what's being done in this case but an interesting take on this topic is "rollback netcode" which AFAIK was originally used for playing emulated arcade games over the internet. The idea is that the host…
I believe bfgx[0] is similar to what you're describing. It's been around since before the Vulkan/DX12/Metal era so the abstractions are more similar to OpenGL/DX11 where you don't have concepts like command buffers and…
There is a tool for visualizing node_modules dependencies here: https://npm.anvaka.com/#!/view/2d/webpack And yes, the dependency chains become absolutely insane for some projects.
You can use it for doing server side rendering of React or other JS framework components. I have a VERY rough repository[0] where I tested this out a while back. The way I did it was to export functions on the global…
If you are on iOS I can highly recommend using the Apollo app instead of the official app. It is better in basically every way.
I agree in principle that it's nice to be able to see the full conversations without clicking into a bunch of threads, but a problem that I have noticed when people use Mattermost is that they either forget or don't…
A scene graph and a "render graph"/Frame graph in Frostbite terminology are not the same. I would recommend checking out: http://www.gdcvault.com/play/1024656/Advanced-Graphics-Tech-... and…