The distance to occluder buffer is a screen space "inverse shadow map" if you will. For each screen space pixel it stores the distance from the surface under that pixel to closest occluder, should one exist. We are in…
The distance to occluder buffer is a screen space "inverse shadow map" if you will. For each screen space pixel it stores the distance from the surface under that pixel to closest occluder, should one exist. We are in…