Not if the question is “how should we say this in Greek?“ and the guy in the next office knows Greek.
This really makes it sound like a simulation
“story“ only conflicts with game possibilities when you don't accept player created stories. Players will stumble through movie-like stories handed to them, but the stories they tell friends are more often about dynamic…
Not if the question is “how should we say this in Greek?“ and the guy in the next office knows Greek.
This really makes it sound like a simulation
“story“ only conflicts with game possibilities when you don't accept player created stories. Players will stumble through movie-like stories handed to them, but the stories they tell friends are more often about dynamic…