Hooks require less boilerplate to set up and reuse stateful logic across components If you havent watched it yet, the talk that introduced hooks explains much better than I can: https://youtu.be/dpw9EHDh2bM
That's a really good idea. I have a few tool ideas for the team I work with but I never felt like I had enough time between tasks to implement them
It also helps that Linux distros usually come with Python
Hoping this is what will make me really dive deep into Godot and game development in general For some reason, my brain has a hard time translating my ideas to scenes and nodes
Hooks require less boilerplate to set up and reuse stateful logic across components If you havent watched it yet, the talk that introduced hooks explains much better than I can: https://youtu.be/dpw9EHDh2bM
That's a really good idea. I have a few tool ideas for the team I work with but I never felt like I had enough time between tasks to implement them
It also helps that Linux distros usually come with Python
Hoping this is what will make me really dive deep into Godot and game development in general For some reason, my brain has a hard time translating my ideas to scenes and nodes