jgalecki
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I just released my latest Godot project, a rhythm-based dungeon crawler a la Crypt of the Necrodancer. The entire game plays out in 16 x 9 pixels because of a dare from my game dev group. I've open-sourced (MIT) the…
- Game Design Perspective: Go (pixelatedplaygrounds.com)
- Addition with flamethrowers – why game devs don't unit test (pixelatedplaygrounds.com)
- Reviews of Fictinoal Video Games: April March (pixelatedplaygrounds.com)