There is an open source AV1 encoder implementation available: https://github.com/AOMediaCodec/SVT-AV1
We are referring the Microsoft Azure Kinect DK depth sensor. https://azure.microsoft.com/en-us/services/kinect-dk/ No, our system doesn't measure object dimensions. It provides the ability to capture a real-world scene…
+1 We encourage you to shoot some content with a Kinect DK (or iPhone) and upload it to our platform to test it out yourself.
We went with HLS instead of DASH because of easier iPhone integration, but we can certainly offer DASH support if there is sufficient customer demand. Our technical approach works just as well for DASH as for HLS.…
Perhaps a new feature to add to our roadmap? :-)
Let's follow up offline.
I agree that we do need some better demo content that can better illustrate the potential of 3D immersive video. We are working on that right now. I encourage anyone who has some interesting content or can make some to…
All of my granted patents are owned by my previous employers, who also paid all expenses involved in submitting the patent applications, and collect any royalties. Some of my patents are essential for video codec…
Thanks for the info about the open sourced UnityJS. I'll take a look. We hadn't thought about making the 3D video player be scriptable and extensible at runtime, and will give it some thought. Being able to overlay 3D…
https://www.linkedin.com/in/jillboyce/ Lots of documentation available on the public Joint Video Experts Team (joint group between MPEG and ITU-T) website https://jvet-experts.org/ about the activities I led in 360…
No relation to vim. Yes, Vimmerse = V + immerse. V is for video or volumetric or virtual...
Yes, sphere-projected VR/360 video isn't immersive enough given its limitation to 3 DoF. 6DoF video feels so much more immersive.
There is an open source AV1 encoder implementation available: https://github.com/AOMediaCodec/SVT-AV1
We are referring the Microsoft Azure Kinect DK depth sensor. https://azure.microsoft.com/en-us/services/kinect-dk/ No, our system doesn't measure object dimensions. It provides the ability to capture a real-world scene…
+1 We encourage you to shoot some content with a Kinect DK (or iPhone) and upload it to our platform to test it out yourself.
We went with HLS instead of DASH because of easier iPhone integration, but we can certainly offer DASH support if there is sufficient customer demand. Our technical approach works just as well for DASH as for HLS.…
Perhaps a new feature to add to our roadmap? :-)
Let's follow up offline.
I agree that we do need some better demo content that can better illustrate the potential of 3D immersive video. We are working on that right now. I encourage anyone who has some interesting content or can make some to…
All of my granted patents are owned by my previous employers, who also paid all expenses involved in submitting the patent applications, and collect any royalties. Some of my patents are essential for video codec…
Thanks for the info about the open sourced UnityJS. I'll take a look. We hadn't thought about making the 3D video player be scriptable and extensible at runtime, and will give it some thought. Being able to overlay 3D…
https://www.linkedin.com/in/jillboyce/ Lots of documentation available on the public Joint Video Experts Team (joint group between MPEG and ITU-T) website https://jvet-experts.org/ about the activities I led in 360…
No relation to vim. Yes, Vimmerse = V + immerse. V is for video or volumetric or virtual...
Yes, sphere-projected VR/360 video isn't immersive enough given its limitation to 3 DoF. 6DoF video feels so much more immersive.