But a dict is a list of paired elements? I do like the fact that you can convert freely between string/list/dict. It removes a lot of boilerplate type conversion. Want to serialize a dict? In most languages that's…
With all the discussion about the syntax, some of Tcl greatest features are overlooked. The article could do with an update. I would like to see the current state of Tcl compared to node.js Possibly the tcl core beats…
200 mbps is plenty. Problem is that real speeds are mostly lower. Note that most office networks still operate at 100Mbps and are doing just fine. Arguably so though.
No, 50 Mbps will be sufficient for this with the right codecs and gear. Now if you want it all as raw data - that makes a difference.
1 + 1 = 2 Is fairly unambiguous until you introduce operator overloading (and why i despise overloading).
I have a gut feeling that there is some merit to the idea that exception handling isn't all that great. Just so much code out there does not really handle the exceptions, it just exit(1)s. C will teach you to check…
Agreed. Game programming will teach you a lot of programming skills, and staying with game programming can elevate you to great heights as a programmer, and it's great fun. The only negative is that games are relatively…
But a dict is a list of paired elements? I do like the fact that you can convert freely between string/list/dict. It removes a lot of boilerplate type conversion. Want to serialize a dict? In most languages that's…
With all the discussion about the syntax, some of Tcl greatest features are overlooked. The article could do with an update. I would like to see the current state of Tcl compared to node.js Possibly the tcl core beats…
200 mbps is plenty. Problem is that real speeds are mostly lower. Note that most office networks still operate at 100Mbps and are doing just fine. Arguably so though.
No, 50 Mbps will be sufficient for this with the right codecs and gear. Now if you want it all as raw data - that makes a difference.
1 + 1 = 2 Is fairly unambiguous until you introduce operator overloading (and why i despise overloading).
I have a gut feeling that there is some merit to the idea that exception handling isn't all that great. Just so much code out there does not really handle the exceptions, it just exit(1)s. C will teach you to check…
Agreed. Game programming will teach you a lot of programming skills, and staying with game programming can elevate you to great heights as a programmer, and it's great fun. The only negative is that games are relatively…