> “Gambling company leans into its target demographic” This was my takeaway as well. Is anyone surprised at this outcome?
Tangentially related, I've always been frustrated by Apple's refusal to allow sorting photos/videos by file size. It feels like a blatant push to force users towards paying for their cloud storage.
+1 on physical layer being the game changer. I've been using getbrick.com with amazing results.
What evidence do you have that this is the general sentiment among 'customers' rather than your own? Genuinely asking, I too would have preferred an RTS but my sense is the player base for RTS is much smaller than a…
> It clearly shows that their intent was "make this as addictive as possible." Isn't engagement the holy grail of any startup though? What was wrong (from a legal standpoint) about what Meta did here? I hate social…
There's an appreciable difference between creating a compelling work within an established medium like literature and inventing a (digital) machine that exploits psychological vulnerabilities (ie intermittent reward…
> “Gambling company leans into its target demographic” This was my takeaway as well. Is anyone surprised at this outcome?
Tangentially related, I've always been frustrated by Apple's refusal to allow sorting photos/videos by file size. It feels like a blatant push to force users towards paying for their cloud storage.
+1 on physical layer being the game changer. I've been using getbrick.com with amazing results.
What evidence do you have that this is the general sentiment among 'customers' rather than your own? Genuinely asking, I too would have preferred an RTS but my sense is the player base for RTS is much smaller than a…
> It clearly shows that their intent was "make this as addictive as possible." Isn't engagement the holy grail of any startup though? What was wrong (from a legal standpoint) about what Meta did here? I hate social…
There's an appreciable difference between creating a compelling work within an established medium like literature and inventing a (digital) machine that exploits psychological vulnerabilities (ie intermittent reward…