A few comments (Disclaimer: I work at Unity): -As others said, with Unity, you get a full game engine cross compiled to JavaScript/WASM, which has more overhead then simply rendering an image by other means (like img…
Correct - we draw all the UI ourselves. Yet, we did indeed have a lot of dependencies on Carbon APIs for all sorts of different things like handling rendering into windows or fullscreen contexts, getting images from…
Disclaimer: I work for Unity. -As for 64 bit support, the biggest problem for that with Unity is all the dependencies to third party technologies we integrate. We've managed to get all those resolved for the Runtime…
A few comments (Disclaimer: I work at Unity): -As others said, with Unity, you get a full game engine cross compiled to JavaScript/WASM, which has more overhead then simply rendering an image by other means (like img…
Correct - we draw all the UI ourselves. Yet, we did indeed have a lot of dependencies on Carbon APIs for all sorts of different things like handling rendering into windows or fullscreen contexts, getting images from…
Disclaimer: I work for Unity. -As for 64 bit support, the biggest problem for that with Unity is all the dependencies to third party technologies we integrate. We've managed to get all those resolved for the Runtime…