Hi! We're also working on Heiretsu. Funnily enough, it uses the same compression algorithm that this game does (they're made by the same developer using the same SDK). I've actually done a ton of work making tooling for…
Hi! We're also working on Heiretsu. Funnily enough, it uses the same compression algorithm that this game does (they're made by the same developer using the same SDK). I've actually done a ton of work making tooling for…