This was very much intentional. For us when playing online, a focus element was missing, something to gather around (I know that sounds a bit vague). We were looking for something that felt a bit like being inside a…
Hello! One Dev here. 1) This is an area that needs a whole lot iteration. The current Hide Volume approach has been more of a patch while we figure things out. This is certainly one area 3D has complicated things…
This was very much intentional. For us when playing online, a focus element was missing, something to gather around (I know that sounds a bit vague). We were looking for something that felt a bit like being inside a…
Hello! One Dev here. 1) This is an area that needs a whole lot iteration. The current Hide Volume approach has been more of a patch while we figure things out. This is certainly one area 3D has complicated things…