> Maybe std::unordered_set might be what you want? Modern video games are typically now both GPU-bound and CPU-bound. But also, latency is way more important than throughput. Imagine you have 1000+ different…
> make copies for those calculations but this seems inefficient to me I haven't read the whole article, but this "make copies of elements from an array into another array for the current frame only" is common in game…
> Maybe std::unordered_set might be what you want? Modern video games are typically now both GPU-bound and CPU-bound. But also, latency is way more important than throughput. Imagine you have 1000+ different…
> make copies for those calculations but this seems inefficient to me I haven't read the whole article, but this "make copies of elements from an array into another array for the current frame only" is common in game…