this game has a bunch of randomness which stops us from knowing where we're going to end up if we make decisions. it'd be like if super mario 64 had a bunch of jumps in it where there was a 1/10 chance you died on…
i think non-ascension (lowest difficulty) spire is pretty close to guaranteeing that you're able to win every run. many people who play a lot of the game prefer to play at higher difficulties. for me the main reason is…
a problem with this sort of analysis is that it describes what the game is like when you play it with perfect knowledge of the seed you're playing and as many resets as you want. that isn't how almost anybody plays slay…
this game has a bunch of randomness which stops us from knowing where we're going to end up if we make decisions. it'd be like if super mario 64 had a bunch of jumps in it where there was a 1/10 chance you died on…
i think non-ascension (lowest difficulty) spire is pretty close to guaranteeing that you're able to win every run. many people who play a lot of the game prefer to play at higher difficulties. for me the main reason is…
a problem with this sort of analysis is that it describes what the game is like when you play it with perfect knowledge of the seed you're playing and as many resets as you want. that isn't how almost anybody plays slay…