jradoff
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- Resurrecting a 1992 MUD with AI: No Source Code, Just 30-Year-Old Artifacts (meditations.metavert.io)
- Entrepreneur's Manifesto in a Time of Covid-19 (medium.com)
- Growth Hacking starts with Company Culture (medium.com)
- Gaming is Not a Hit Driven Business (medium.com)
- Game of Thrones Anti-Social Game (venturebeat.com)
- Are "social walls" the new paywall? (radoff.com)
- PIPA and why it will kill innovation (radoff.com)
PIPA is bad for every Internet company, but its lethal effect on startup companies is perhaps the worst of all. Read here to understand why.
- Why designers need to know about evolution (radoff.com)
- Is Gamification Bullshit? (radoff.com)
- Games largest mobile apps; apps web browsing (radoff.com)
- When and where did Microsoft lose its way? (radoff.com)
- Four motivations that affect almost any game player (radoff.com)
Four quadrants of player motivation. You can use this to think about what motivates people to play games, engage in social networks, or interact within many types of businesses.
- Are social games evil? (radoff.com)
- Why Immigration is Critical to Startups (radoff.com)
- Net Promoter Score: better for social apps? (radoff.com)
- Stages of MMORPG addiction (radoff.com)
- Why VCs won't invest in games (radoff.com)
- Nine Ways to Innovate (other than Technology) (radoff.com)
- Donald Trump gets into the game business (radoff.com)
- Comparing the Costs of Entertainment (radoff.com)
- Model for forecasting viral app growth (radoff.com)