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One thing I'm interested in is emergent language from scratch within a setting like this. Probably not the best idea to attempt to train a language model on MMO chat logs.
Nope, but I did personally pick up the game again because of this project. It's an endless source of ideas.
Well aware of a ton of results in older Alife work. A main goal here was to couple the ideas there with MMOs. I think a lot of older Alife projects puttered out because it was not clear where to take the environment…
You're right that it's 2d, but that's beside the point. You could say the same of Runescape -- the internal state is basically 2D and tile based. This is actually quite a nice feature, as it makes the environment very…
Hi! I'm well aware of Malmo -- it's a project I'm fond of, but not quite the same thing. I wouldn't quite consider Minecraft an MMO -- it doesn't really scale with the player base as nicely as, say, Runescape or WoW.…
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One thing I'm interested in is emergent language from scratch within a setting like this. Probably not the best idea to attempt to train a language model on MMO chat logs.
Nope, but I did personally pick up the game again because of this project. It's an endless source of ideas.
Well aware of a ton of results in older Alife work. A main goal here was to couple the ideas there with MMOs. I think a lot of older Alife projects puttered out because it was not clear where to take the environment…
You're right that it's 2d, but that's beside the point. You could say the same of Runescape -- the internal state is basically 2D and tile based. This is actually quite a nice feature, as it makes the environment very…
Hi! I'm well aware of Malmo -- it's a project I'm fond of, but not quite the same thing. I wouldn't quite consider Minecraft an MMO -- it doesn't really scale with the player base as nicely as, say, Runescape or WoW.…